Monday, February 23, 2009

The BSP Challenge January 24-25, 2009


Hillsboro, Oregon
The BSP Challenge is based on teams of Players Vs Actors with a set script. Teams are graded on time and other factors to determine the winner.

Pictures: http://blacksierra.net/index.php?option=com_phocagallery&view=category&id=15%3Absp-challenge&Itemid=58

For competitions like this body armor "counts". In field games a hit is "lethal" no matter where you get hit. But in a competition your body armor will save your life. When hit in the armor you must take a knee for 10 seconds after which you are "recovered".

Mission 1: Private Security Detail
The teams will depart the staging area in 3-4 soft (unarmored) vehicles and take a female VIP to a cabin in the woods near the city of Hillsboro.
The teams must have all their gear and weaponry hidden from view from outside the vehicles.
To this end APST wore civillian clothes, large jackets, low profile concealable body armor and carried pistols and submachineguns under our jackets. One of our members in the rear vehicle (hate truck) had a boxed LMG, which he used to wipe out a van full of bad guys.

On the way to the cabin it was our mission to maintain radio communication car-to-car and watch for any "suspicious" activity.

At the location where we were supposed to deliver the VIP there is an ambush.
For the purposes of the game mechanics, certain vehicles are "disabled" and the teams need to move the VIP to a functional vehicle to extract her.

About half the teams competing lost their VIP during the ambush.

APST upon hitting the ambush deployed smoke grenades from each vehicle, dismounted and engaged the ambushing forces. The two bodyguards assigned to the VIP moved her to a functional vehicle and the mission indexed (end of exercise).

Some teams failed to neutralize all the enemy combatants, some teams lost their VIP, some experienced heavy casualties. APST suffered no casualties and eliminated all threats. This is where practice and training for this scenario type paid off.

Mission 2: Drug sting
In this mission the player team has to send in an undercover officer to ascertain whether the bad guys (actors) have a large quantity of drugs in their possession. After that has happened, the rest of the players (simulating a sheriff's office SWAT team) move in to arrest the suspects.

The UC part of the mission had some hitches, but the SWAT part of the mission went well.